Requires a holy symbol.
Points: Cleric level. Can spend spell slots to add 1d6 per spell level. Silver holy symbol gives +1 and bigger bonuses are possible.
Hold: 1 point per HD. Cannot advance towards cleric. Saving throw allows for attacking.
Turn: 2 points per HD. Will flee. Saving throw allows for intelligent retreat.
Destroy: 3 points per HD. Deals damage equal to current HP. Saving throw halves damage.
Affects 2d6 undead.
Undead that are at least 3 HD lower than the caster are immediately destroyed.
Undead with fewer HD than the cleric are immediately turned.
Undead with at least 3 more HD than caster are immune to turning.
Otherwise, roll 2d6.
A 7 or higher will turn undead of equal or lower HD to caster.
A 9 or higher will turn undead of up to 1 more HD than caster.
An 11 or higher will turn undead up to 2 more HD than caster.
Turned undead cannot move towards or attack the caster. They do not flee and may attack others if it does not involving directly facing the caster.