Assassin

Subclass of Thief.

Restrictions

Minimum Stats: Dex 12, Strength 12, Int 12
Weapons: All
Armor: Leather and shield.
Alignment: Neutral
No followers level 14. Can then become guild master and have up 50 assassin’s under their command.

Abilities

  • Disguise: 5% chance of to be discovered. +5% if disguising self as opposite gender. Check is made once a day, by anyone who might see through the disguise. Discovery is 1% less likely for every point below 20 the total of int + wisdom of the person making the check. 1/2 a percentage point more likely for every point above 20.
  • Additional Languages: A positive intelligence modifier provides twice as many languages as normal.
  • Level 3: Read Languages – 80% chance to decipher a language that you are not fluent with but has been exposed to.

Progression

Level XP Required Attack Bonus HD Open Locks Traps Pick Pockets Move Silently Hide in Shadows Climb Hear Noise
1 0 1 1d6 5 0 10 10 0 86 1/6
2 1,500 1 2d6 10 5 15 15 5 87 1/6
3 3,000 2 3d6 15 10 20 20 10 88 2/6
4 6,000 2 4d6 20 15 25 25 15 89 2/6
5 12,000 3 5d6 25 20 30 30 20 90 3/6
6 24,000 3 6d6 35 30 35 35 25 91 3/6
7 48,000 4 7d6 40 35 45 45 35 92 3/6
8 100,000 5 8d6 45 40 55 55 45 93 3/6
9 175,000 6 9d6 55 50 60 60 50 94 4/6
10 275,000 6 10d6 65 60 65 65 55 95 4/6
11 400,000 7 11d6 75 70 75 75 65 96 4/6
12 550,000 7 12d6 85 80 85 85 75 97 4/6
13 750,000 8 13d6 95 90 95 95 85 98 5/6
14 900,000 8 13d6 100 95 100 100 90 99 5/6
15 1,050,000 9 13d6+1 100 100 100 100 95 100 6/6
16 1,200,000 9 13d6+1 100 100 100 100 100 100 6/6

Source

OD&D Supplement #2, Blackmoor

Assassin

Grimgate drew_shannon_904