Druid

Restrictions

Armor: Leather and shield
Weapons: Daggers, swords, spears, slings.
The Druid order worships Epimetheus, with reverence also given to Prometheus. Druids are mostly Neutral, followed by Chaotic Good.
May use cleric items, but not scrolls.
May not be psionic.

Abilities

Free language: Druidic. Training for additional nature based languages is an option.
Casts from the Druid Spell List
Level 2: Identify pure water, identify plants, identify animals, and pass through overgrowth.
Level 6: Shapeshift into any reptile, bird and mammal, from size as small as a raven to as large as a small bear. Once a day for each type. Shifting heals 1d6 * 10% of damage

Progression

Using Cleric Saving Throws with a +2 to saving throws involving fire.

Level XP Required Attack Bonus HD Level 1 Spells Level 2 Spells Level 3 Spells Level 4 Spells Level 5 Spells Level 6 Spells Level 7 Spells
1 0 1 1d6 1
2 2,000 1 2d6 2 1
3 4,000 2 3d6 3 1
4 7,500 2 4d6 3 1 1
5 12,000 3 5d6 3 2 1
6 20,000 3 6d6 3 2 2
7 40,000 4 7d6 4 2 2 1
8 60,000 5 8d6 4 3 2 1
9 90,000 6 9d6 4 3 3 2
10 125,000 6 10d6 5 3 3 2 1
11 200,000 7 11d6 5 3 3 3 2 1
12 400,000 7 11d6 5 4 4 4 3 2 1
13 800,000 8 11d6+1 6 5 5 4 4 3 2

Source

OD&D Supplement III, Eldritch Wizardry

Druid

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