Mercenary

Fluff

Mercenaries are exclusively trained in the arts of combat and war. They are specialists in dealing physical blows and are exceptionally skilled combatants.

Restrictions

Prime Requisite: Strength
Weapons: Any
Armor: Any
Max Level: 14

Proficiencies (may we swapped with GM approval)

Combat Reflexes: +1 to surprise checks & initiative except while casting.
Manual of Arms I: Can train light infantry. Pays 25 gp / month.

Progression

Level 5: Battlefield Prowess: Followers have + 1 morale when personally led.
Level 9: Castle: Can build a castle and attract 1d4+1 x 10 level 0 men-at-arms and 1d6 1st-3rd level. The must be paid the standard rate.

Uses Mercenary Saving Throws

Level XP Required Attack Bonus HD +DMG
1 0 1 1d8 1
2 2,000 2 2d8 1
3 4,000 2 3d8 2
4 8,000 3 4d8 2
5 16,000 4 5d8 2
6 32,000 4 6d8 3
7 65,000 5 7d8 3
8 130,000 6 8d8 3
9 250,000 6 9d8 4
10 370,000 7 9d8+2 4
11 490,000 8 9d8+4 4
12 610,000 8 9d8+6 5
13 730,000 9 9d8+8 5
14 850,000 10 9d8+10 5

Source

Adventurer Conqueror King System, pg 18

Mercenary

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