Pyromancer

Restrictions

INT 13, WIS 13
Armor: None
Weapon: Dagger and staff. Mace/hammer at level 5. Non-magical swords and fire swords at 6.

Abilities

Casts from the Pyromancer Spell List.
Cast Light once per day. Twice at level 3.

Level 4: Continual Light once per day. Twice at level 7.
Level 8: Blinding Light: < 3 HD blinded permanently. 3+1 – 6 HD are blinded for 1+1d6 rounds. 6+1 – 9 HD blinded for 1d4 rounds. 9+1 HD and greater are immune. Saving throws apply. Actual light lasts for 2 rounds. All must look away to avoid blinding.

Progression

Uses Wizard Saving Throws with a +2 to save against fire and a -2 against cold and paralyzation.

Level XP Required HD BAB Level 1 Spells Level 2 Spells Level 3 Spells Level 4 Spells Level 5 Spells Level 6 Spells Level 7 Spells Level 8 Spells Level 9 Spells
1 0 1d4 1 1
2 2,500 2d4 1 2
3 5,000 3d4 2 3 1
4 10,000 4d4 2 4 2
5 20,000 5d4 3 4 2 1
6 35,000 6d4 3 4 2 2
7 50,000 7d4 4 4 3 2 1
8 75,000 8d4 4 4 3 2 2
9 100,000 9d4 5 5 4 3 2 1
10 200,000 10d4 5 5 4 3 3 2
11 300,000 11d4 6 5 5 4 3 3
12 450,000 11d4 +1 6 6 5 4 4 3 1
13 600,000 11d4 +2 6 6 6 5 4 3 2
14 750,000 11d4 +3 7 7 6 5 4 4 2 1
15 900,000 11d4 +4 7 7 7 6 5 4 3 2
16 1,100,000 11d4 +5 8 8 7 6 5 4 3 2 1
17 1,300,000 11d4 +6 8 8 8 7 6 5 4 2 2
18 1,500,000 11d4 +7 9 9 8 7 6 5 4 3 2 1
19 1,800,000 11d4 +8 9 9 8 8 6 5 4 3 2 2

Source

Liaisons Dangereuses #74

Pyromancer

Grimgate drew_shannon_904