Thief

Restrictions

Prime Requisite: Dexterity
Armor: Leather, no shield
Weapons: Any one handed, any missile.
Alignment: Cannot be lawful

Abilities

  • May take a weapon Weapon Expertise for every 4 levels gained. Limited to swords, daggers, and slings.
  • Thief Skills: See progression table for details. Dex modifier is applied to climb at a rate of 1% per, lock-picking, traps, and hiding at 5% per. Pickpocket is at -5% chance per level of target above 5.
  • Sneak attack: Attacking an unaware opponent grants a +4 to hit. Every for 4 levels, deal double, triple, quadruple, etc. damage.

Level 3: Read Languages – 80% to decipher a language you are not fluent in but have been exposed to.
Level 10: Can read magic and use scrolls. Spells greater than level 6 have a 10% failure chance.

Progression

Uses Wizard Saving Throws

Level XP Required BAB HD Open Locks Remove Traps Pick Pockets Move Silently Hide Climb Listen
1 0 1 1d4 15 10 20 20 10 88 2/6
2 1,200 1 2d4 20 15 25 25 15 89 2/6
3 2,400 2 3d4 25 20 30 30 20 90 3/6
4 4,800 2 4d4 35 30 35 35 25 91 3/6
5 9,600 3 5d4 40 35 45 45 35 92 3/6
6 20,000 3 6d4 45 40 55 55 45 93 3/6
7 40,000 4 7d4 55 50 60 60 50 94 4/6
8 60,000 5 8d4 65 60 65 65 55 95 4/6
9 90,000 6 9d4 75 70 75 75 65 96 4/6
10 125,000 6 10d4 85 80 85 85 75 97 4/6
11 250,000 7 10d4 95 90 95 95 85 98 5/6
12 375,000 7 10d4+1 100 95 100 100 90 99 5/6
13 500,000 8 10d4+1 100 100 100 100 95 100 6/6
14 625,000 8 10d4+2 100 100 100 100 100 100 6/6

Source

OD&D Supplement I, Greyhawk

Thief

Grimgate drew_shannon_904